Wednesday, 9 October 2013

D&D 30 Day Challenge: Day 30

A bit late, but here is anyway my last 30-Day-Challenge post.
The best DM I’ve ever had is my friend Cristiano. We played together (and with our pal Didi) a lot when we were in our late teens, and though each one of us had his good share of DMing, Cristiano had a peculiar style, quite different from our (mine and Didi’s) rather classical one. He always managed to be at the same time iconoclastic and traditional, and his adventures were both amusing and unpredictable.

I haven’t played with Cristiano (or Didi) for many, many years, and sometimes I wonder how it would feel, being together after so much time, rolling dice and living the fantastic adventures of our youth, like we used to do.

Sunday, 29 September 2013

D&D 30 Day Challenge: Day 29

“What is the number you always seem to roll on a d20?”
21.

It’s good to be the Dungeon Master!

Saturday, 28 September 2013

D&D 30 Day Challenge: Day 28

“A character you will never play ever again”.
Actually, I don’t know. I am aware that I’ll never get to play again any of my past characters (maybe with the exception of Aaron, the cleric), since almost all the adventures/campaigns I took part in are well over.

Being usually the DM I’ve never had many characters, anyway...

Friday, 27 September 2013

D&D 30 Day Challenge: Day 27

Actually, I don’t plan to take part in any campaign or adventure as a player: I like DMing, and that is what I hope to do in the future.
In the unlikely event of having to create a character, I’d go for the paladin. I know, it is a difficult character, who due to his restrictions and moral standards binds the whole group, and before playing a paladin I’d feel obliged to ask my fellow players for their approval.

RPGs are for me a wonderful gate to adventure and heroic deeds. And paladins are heroes in their purest form!

Thursday, 26 September 2013

D&D 30 Day Challenge: Day 26

“Favorite nonmagic item”.
The torch. I recently played with my friends an adventure of my own, thought to be finished in about four sessions. All the characters started as convicted who had been given the chance to commute their sentence to death with the imprisonment in a subterranean gaol; whoever managed to leave the gaol was a free man. Every character had only some water, some food and single torch, and the group received just one tinderbox. It was soon evident to the players that the main danger was the lack of light rather than the hostile inhabitants of the dungeon.

I really enjoyed their struggles to find a way out (and some of them even managed to exit the prison!), and learned never to underestimate the importance of having a source of light when you are surrounded by total darkness...

D&D 30 Day Challenge: Day 25

Double post again today.
Here we go.

I like intelligent swords. They are not an easy item to find, but magical, intelligent swords may be very interesting (and amusing) NPC by themselves. Daystra was the intelligent broadsword of a PC ranger in our AD&D campaign. I don’t remember her powers (we decided Daystra was a “she”), but I remember that she had a deep loathing towards ogres, and when the ranger had to battle the big brutes, Daystra always tried to find an excuse for not taking part in the fight, sometimes suggesting that her master would better show his prowess just wielding a dagger!
We had a lot of fun with Daystra and her continual, but good-humored, bickering with her master. The sword was lost after a terrible fight during which almost the entire group was killed or taken prisoner: Daystra was taken from her unconscious master (whose defeat was principally caused by the intelligent weapon, which took over the wounded and weakened  ranger and bravely, but foolishly, forced him to stay and fight instead of retreating), and our adventures came to an end before the precious sword had ever been recovered.

What a shame!

Tuesday, 24 September 2013