It
was rather early in our AD&D campaign, and the characters were around 3rd-4th
level. One of them was Nightspell, an elf magic-user/thief who had got a truly valuable
treasure: the Shadowring. This magic item allowed the wearer to make short dimension-door-like jumps, and it was
most useful to get behind enemies and to backstab them, for example; the
Shadowring worked three times a day, and was considered a great asset by the whole
group.
The
adventurers were following some clues which led directly to a mysterious tower
on the moors. Just before they got inside, I asked my players to secretly write
on a scrap of paper the reason why their characters were entering the tower. Everyone
but one answered truthfully: the player of Nightspell suspected instead some
form of mind reading, and trying to be smarter than the DM (always a bad move)
wrote down that he was just looking for a way to ally himself with the dark powers
that ruled the building.
Alas!
The
tower was no doubt ruled by a dark power, but its enchantment was such that
only those who had fulfilled their stated mission could ever come out. The characters
were eventually successful and managed to reach their goals, with the notable
exception of poor Nightspell, who remained trapped inside the accursed tower! And
with him the prized Shadowring!
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